Saturday, December 29, 2012
Borderlands 2 Review...So Far o.o
Finally, I recieved the Borderlands 2 Deluxe Vault Hunter's Edition this year for Christmas! I was so happy and most of all,excited to finally play one of my most anticipated games of 2012. I have been playing it for quite some time now (most of it was by myself but 10% is probably with my friend), and I have a few things to say about it!
To start, I love the character customization. Currently, I am playing as Maya, aka the Siren, and I am impressed with the amount of options to choose from. You can modify every detail, from their hair to their outfit colors. I am planning on starting a new game as the Mechromancer when I get the money. :P
The amount of loot you can pick up has improved entirely as well! Some of the most tough and big enemies you defeat can drop their weapons and you can pick them up. For example, I killed a Bruiser and I picked up his shotgun! Now it's one of my favorite weapons to use during my duration of the game. As well, there's tons of money to collect so you can purchase weapon ammo, upgrades and shields for your character. Purchasing an item from any of the machines doesn't take very long. You can just pick up what you want in a snap and walk out and fight more!
Another thing I want to mention is the colorful cast of characters. The lovable Claptrap has returned once again and better than ever! You can high five Claptrap now, which makes anyone playing Borderlands 2 for the first time who is new to the series or even someone who has played the previous game fall in love with him again. I am also liking the new villian of Pandora, Handsome Jack. He has a ton of sarcasm and humor which makes him likable no matter what. Some of the previous game's characters have returned as well, such as Roland and Lilith.
Overall, I love Borderlands 2. Everything about this game is new and improved and of course, better than ever! Pick it up..nao. >:(
Playstation Home: XI: Continuum Review
Playstation Home is a social network and a place to hang with friends, right? In 2009, Sony took that one step further by releasing an interactive game to the public called XI. XI brought the Playstation Home community closer in a distinct and unique way by offering puzzles, videos and other methods of fun ways to find clues to decipher a mystery. Now in 2012, a sequel to this ground-breaking innovative experience was released. It is called XI: Continuum.
XI: Continuum is set in a new environment, the Continuum. The Continuum is a bustling futuristic hub. It looks rather pleasant on the outside, but the inside has very dark secrets. Once you enter Continuum, you are given a sample of what Continuum has to offer. You are hunting down an individual known as EatFlamingDeath. You don't know exactly why, but you are aided by an agent by the name of Jess, who was also aiding and giving you clues in it's previous title. The 'demo' you play includes your avatar in a warehouse attempting to catch EatFlamingDeath, but it's too late unfortunately. If you wanna spend the big bucks, you can buy the XI Continuum Pack for $7.99. I bought it due to the fact I had $40 in my wallet at the time.
Now, I am currently on Day 11 (The sections are split up into days by the way) and so far the XI Continuum experience has been great! This sequel involves tons of strategic puzzles in a more sci-fi way, combat that involves cards that can give you certain boosts in battle ad tons of rewards. Each mission is fresh and full of fun. As well, once you buy the pack, you are rewarded a personal space, 'Xi Continuum: Vertigo'. Vertigo is your gateway to start or continue where you left off in Continuum if you decide to leave the space or log off. The space expands more as you play through Continuum, so it makes you more excited to play more and more.
Overall, I'd recommend Continuum to anyone who likes sci-fi missions and puzzles. Anyone who enjoyed and maybe even COMPLETED its previous title will definitely like Continuum as much as I do, even though I didn't quite finish the previous, haha.
Monday, September 24, 2012
Online Relationships
In the world today, many people choose to use online dating sites to meet people and eventually get into a relationship with them. At first, I thought the idea was stupid, but my view on that has changed.
During winter of 2011, the new year was approaching and I was on my Playstation 3 with some of my close friends, celebrating the end of a great year. I was focusing on making resolutions, but none of them were dating/relationship related.
That night, my old best friend hooked me up with one of my friends who I liked at the time (as a boyfriend) and I was excited that we were together, but I regret that decision.
A few months into the relationship, things took a turn for the worse. We got in fights a lot, there was hardly any romance and I was constantly harassed. I decided to end the relationship. It was too much to handle.
Near January, I met a girl named Samantha, who also happened to hang out with a lot of guys. I wasn't looking to start another relationship, but I started to develop feelings for one of her friends, Jake. But, I didn't tell him
OR anyone, in fear that I might get made fun of or rejected by him. So I kept it to myself and tried to not make it obvious for 3-4 months. It was very tough, I couldn't bottle my feelings up any longer.
On April 29th, 2012 at around 11 pm, Sam, Jake and I were in a chat room texting eachother. We were talking for awhile when Sam suddenly said "You should date alex." out of the blue. I got embarrassed and simply typed a ">_>" emote. I didn't want my cover blown at all. She started listing reasons why (about 4 or 5) and that's when I got REALLY embarrassed. But, to my surprise, Jake said "Sure, why not" and asked me to date him, and of course I said yes!!
So far, we have been dating for five months. I'm very happy. He always makes me smile and blush. I love him a lot. Eventually, I want to meet him in real life and someday, marry him.
I think that online relationships can work if you have trust, contact and love, of course. First, trust is important because you want to trust that your partner isn't going to cheat. Trust makes relationships work!! Contact is important as well. Webcam, texting and other forms of contact are great. Me and my boyfriend use ooVoo, Kik and our Playstation 3 systems to communicate. Love is important too. I like to tell my boyfriend that I love him a lot everyday, and I mean it. Make sure to show affection in some kind of way. It also works!
My point is that if you believe the relationship will work, it can for sure!! :)
During winter of 2011, the new year was approaching and I was on my Playstation 3 with some of my close friends, celebrating the end of a great year. I was focusing on making resolutions, but none of them were dating/relationship related.
That night, my old best friend hooked me up with one of my friends who I liked at the time (as a boyfriend) and I was excited that we were together, but I regret that decision.
A few months into the relationship, things took a turn for the worse. We got in fights a lot, there was hardly any romance and I was constantly harassed. I decided to end the relationship. It was too much to handle.
Near January, I met a girl named Samantha, who also happened to hang out with a lot of guys. I wasn't looking to start another relationship, but I started to develop feelings for one of her friends, Jake. But, I didn't tell him
OR anyone, in fear that I might get made fun of or rejected by him. So I kept it to myself and tried to not make it obvious for 3-4 months. It was very tough, I couldn't bottle my feelings up any longer.
On April 29th, 2012 at around 11 pm, Sam, Jake and I were in a chat room texting eachother. We were talking for awhile when Sam suddenly said "You should date alex." out of the blue. I got embarrassed and simply typed a ">_>" emote. I didn't want my cover blown at all. She started listing reasons why (about 4 or 5) and that's when I got REALLY embarrassed. But, to my surprise, Jake said "Sure, why not" and asked me to date him, and of course I said yes!!
So far, we have been dating for five months. I'm very happy. He always makes me smile and blush. I love him a lot. Eventually, I want to meet him in real life and someday, marry him.
I think that online relationships can work if you have trust, contact and love, of course. First, trust is important because you want to trust that your partner isn't going to cheat. Trust makes relationships work!! Contact is important as well. Webcam, texting and other forms of contact are great. Me and my boyfriend use ooVoo, Kik and our Playstation 3 systems to communicate. Love is important too. I like to tell my boyfriend that I love him a lot everyday, and I mean it. Make sure to show affection in some kind of way. It also works!
My point is that if you believe the relationship will work, it can for sure!! :)
Tuesday, August 21, 2012
Home: Pros and Cons
I've been on Playstation Home for quite a while now. I've met friends, and even made some enemies, but overall I've had fun. There are just some things I need to go over that annoy the crap out of me.
First, fams. I am sick of people walking around and seeing clan/fam tags displayed in the chat log that, to me, serve NO purpose. I've joined a few groups/fams on Home and each experience as a member in the group was horrible. Assigned pop up colors, meetings, etc. It made me feel as if I was working in real life.
Another thing I want to go over is the sense of fashion in Home. I see most female avatars parading around in bikinis in The Hub and even revealing tops. Also, I see male avatars dressed in skinny jeans and a shirtless torso. It disgusts me to see that these Home users are dressing inappropriately at times.
The last thing I have to go over is the amount of drama. Everywhere I go, I see girls fighting over pointless things, as well as guys fighting over girls.
Overall, Home is an amazing social network for all PS3 users. But, you may run into some wacky things. :p
First, fams. I am sick of people walking around and seeing clan/fam tags displayed in the chat log that, to me, serve NO purpose. I've joined a few groups/fams on Home and each experience as a member in the group was horrible. Assigned pop up colors, meetings, etc. It made me feel as if I was working in real life.
Another thing I want to go over is the sense of fashion in Home. I see most female avatars parading around in bikinis in The Hub and even revealing tops. Also, I see male avatars dressed in skinny jeans and a shirtless torso. It disgusts me to see that these Home users are dressing inappropriately at times.
The last thing I have to go over is the amount of drama. Everywhere I go, I see girls fighting over pointless things, as well as guys fighting over girls.
Overall, Home is an amazing social network for all PS3 users. But, you may run into some wacky things. :p
Friday, June 8, 2012
Sam and me! A Story of Friendship.
As some of you know, I own a playstation 3. Yes, I use it for gaming, but I also use it for something different. I go on Playstation Home practically everyday (addict much? Lol) And I've met some nice and some not so nice people. But let's begin my story.
In the summer of 2010, I was on summer break and I decided to pop into Home. I checked the navigator and noticed a FEVA arena was out. So, I decided to quickly download it and go. After loading up and looking around, I saw this girl. She was sporting skinny jeans, sneakers and the new Lockwood 'Attitude' hair. I thought this girl could potentially be my friend, so I decided to say hi. Surprisingly enough, she said hi back and we began to talk. She was from Texas and was 14 at the time. After an hour, I decided to add her.
After that, we'd hang out everyday with her friends and boyfriend. It was a ton of fun and she became my new BFF. Her name was Ashley.
After two years of being friends, I met another girl. Her name was Samantha but everyone called her Sam for short. She was funny, down to earth and we had tons in common. I even met some of her friends. I really started to like them!
A few months after, me and Ashley got into a big fight. Ashley hated Sam and decided to call her names, so I stuck up for her. Then I got deleted off her list after a big argument. I quickly pieced everything together in my head. Ashley was not a true friend.
In the end, I didn't end up adding Ashley and her lame friends back. I was hanging out with Sam and her friends more and I loved it. I could be myself without worrying about being embarassed. Shes like a sister to me. And I care for her and hang with her still to this day. :D
In the summer of 2010, I was on summer break and I decided to pop into Home. I checked the navigator and noticed a FEVA arena was out. So, I decided to quickly download it and go. After loading up and looking around, I saw this girl. She was sporting skinny jeans, sneakers and the new Lockwood 'Attitude' hair. I thought this girl could potentially be my friend, so I decided to say hi. Surprisingly enough, she said hi back and we began to talk. She was from Texas and was 14 at the time. After an hour, I decided to add her.
After that, we'd hang out everyday with her friends and boyfriend. It was a ton of fun and she became my new BFF. Her name was Ashley.
After two years of being friends, I met another girl. Her name was Samantha but everyone called her Sam for short. She was funny, down to earth and we had tons in common. I even met some of her friends. I really started to like them!
A few months after, me and Ashley got into a big fight. Ashley hated Sam and decided to call her names, so I stuck up for her. Then I got deleted off her list after a big argument. I quickly pieced everything together in my head. Ashley was not a true friend.
In the end, I didn't end up adding Ashley and her lame friends back. I was hanging out with Sam and her friends more and I loved it. I could be myself without worrying about being embarassed. Shes like a sister to me. And I care for her and hang with her still to this day. :D
Sunday, April 29, 2012
Tomb Raider Legend Review
2006 brought another expansion to the Tomb Raider series, Tomb Raider Legend. This is probably my favorite game in the series. Also,this is the first TR game not handeled by a British company. Instead, it was handeled by Crystal Dynamics.
In the beginning of the game, a flashback is shown. Lara is on a plane with her mother Amelia. The aircraft catches on fire and crashes in Nepal. But Lara and her mother are the only survivors (the pilot and co-pilot dead). Soon after taking shelter with her mother in a tomb-like area, young Lara finds a stone dais with a sword in a stone. Curious, she touches it and a green light emits. Her mother soon comes over, worried, and pulls out the sword. And in a flash her mother is gone. So, the whole objective is to find the sword pieces (which are scattered in places, which I will explain below) and find out what REALLY happened to her mother.
The places Lara will visit to find the sword pieces are(AND THEY ARE IN ORDER):
-Boliva
-Peru
-Japan
-West Africa/Ghana
-Kazakstan
-England
-Nepal
-Bolivia Redux
Each level is fun and interesting!
Overall, I give this game a 10/10. Lara's adventure's are always amazing and gripping.
Tomb Raider Anniversary Review
In 2007, Tomb Raider Anniversary was released. It wasn't like any other Tomb Raider game in the series. Lara's adventure was gripping and had suspenseful ups and downs.
In Tomb Raider Anniversary, Lara's goal is to find the Scion of Atlantis, in which her Father, Richard James Croft, was looking for as well. But all he needed was the localation of Qualopec's tomb (in Peru). She is faced with a foe known as Jaqueline Natla, CEO of Natla Technologies, who also has a facination with the study of ancient artifacts.
In TR: Anniversary, you visit such enviroments as the ancient Tombs in Egypt, a waterfall room in Peru, and even St Francis Folly. Each level is designed with amazing detail and puzzles like never before. You'll just have to see for yourself!
As well, Lara comes face-to-face with new and vicious enemies, varying from fierce lions, to small but deadly rats. In each level, you'll have new enemies to face.
In addition, Lara has a new inventory system which adds the journal, a way of hearing Lara's thoughts about something, such as a puzzle or maybe even the enviroment around her. It's very useful if you're stuck on a certain part in the level.
This game didn't have many flaws, but I'd still give it a 9/10.
Thursday, April 19, 2012
Tomb Raider: Collectors Edition Ideas

At E3, the new Tomb Raider was announced. Lara Croft fans were excited to get a taste of Lara once again.
In this new reboot, you play Lara Croft, fresh out of college. She is aboard a ship with a few others on her first adventure. Without warning, she lands up shipwrecked on an unidentified island. Basically, the goal of the game is to survive.
If they had a collectors edition (which would be cool), I think it should include a poster, figurine and the game in a collectors case.
:) Have any ideas? Comment below!
Saturday, April 14, 2012
Tomb Raider Angel of Darkness Review

When I was 6, I bought Tomb Raider Legend. I was hooked and drawn into the story, amazing combat and overall, quality of the game. It was my first gaming experience, after all. I'd wake up on the weekends and after school and turn on my Playstation 2 and get further into Lara's adventure. From then on, I knew I was hooked on Lara Croft.
A few months later, I was already finished Tomb Raider Legend and wanted another taste of Lara once again. So I headed onto the internet, went on the Gamestop website, and looked for more Tomb Raider games that I could purchase. But one in particular caught my eye. It was new and was in good quality and shape. The name of the game was 'Tomb Raider Angel of Darkness'. I knew this HAD to be my game! So I asked my Dad if I could get it (because of the T rating), and he said okay. A few weeks later we headed out and got it. I was so eager to play it! I haven't played it in years, but I'll still give you the review.
In this expansion to the never-ending Tomb Raider series, you play Lara Croft (duh). She returns to Paris to visit her mentor, Werner Von Croy, who explains to her that people are dying out on the streets and he is being stalked. Before Lara can say anything more, gunshots are fired and Von Croy is dead. Lara is accused of the murder and visits such places as the dirty streets of Paris, tombs, an abandoned club, and more. Even though this doesn't seem like the traditional Tomb Raider everyone knows, it is still an amazing game.
Before Von Croy died, Lara was told a client needed five Obscura paintings from him. The paintings are scattered around Europe. So Lara journeys around Paris and Prague trying to find the paintings.
A new feature was added into Angel of Darkness, which was the ability to choose how you respond in conversations. They don't change the outcome of the game's ending or the course of it, like Heavy Rain, but it makes the player in control of Lara in a whle different way. For example, you may be talking to a woman by the street, and you can choose the nice way, or the hesitant way. It's a very neat feature.
Combat was tweaked a tiny bit, too. Lara can now use stealth to take out enemies, and sadly, she doesn't have her traditional dual pistols.
Also, the enviroments in the game are very well detailed and structured. For example, there's the Lourve, storm drains, the snowy streets of Prague, and the rainy industrial rooftops of Paris. Each level has tons of items for you to pick up, so you won't have to worry about having to have no health packs on you.
To sum it up, this game was amazing. Even though I'd give it an 8/10, it was still a good game. I just wish they would make an HD remake for PS3 though..:(
Friday, April 13, 2012
[Playstation Home Article] x7 Club: My Thoughts
On April 11th, Sony brought x7 into Home, an exclusive club..that costed a fee. Many Home users were complaining about the fee on the forums and how that "they reward the rich people and not the people that waste their money on gold clothes and what not".
Personally, I don't like the fee. It's extremely stupid. There are two types of fees you may purchase: a $5 one for 7 days, and a $15 one for 30 days. As well,if you own any of the mansion parts (besides the garage), the diamond furniture bundle, or any of the suits in the Exclusives store, you get in free.
On Thursday, I was talking to my friend and she told me she bought the second floor of the mansion ONLY to get into the club. I told her that buying the mansion part was a big mistake, considering I would've bought one $5 pass and I'd see if I like the club. Then I would take it from there.
As well, the x7 club also raises the level of harassment in Home. I signed in Wednesday morning and noticed a bunch of Home users (not saying names) harassing others who were behind the rope saying that they were "poor" and what not.
I've already seen all of x7's features. Basically, you get to see content before it's released and all that. There's also a dancefloor with dancers (MAJOR EW!), a bar, DJ, and much more. The music is good..until the 5th time you hear it. I wish they'd mix up their music more so I wouldn't get bored of the tunes that are playing.
To conclude this, I recommend the club ONLY if you're a big collector in Home and want to get sneak previews of things.
So, my point is: Spend your money wisely.
Personally, I don't like the fee. It's extremely stupid. There are two types of fees you may purchase: a $5 one for 7 days, and a $15 one for 30 days. As well,if you own any of the mansion parts (besides the garage), the diamond furniture bundle, or any of the suits in the Exclusives store, you get in free.
On Thursday, I was talking to my friend and she told me she bought the second floor of the mansion ONLY to get into the club. I told her that buying the mansion part was a big mistake, considering I would've bought one $5 pass and I'd see if I like the club. Then I would take it from there.
As well, the x7 club also raises the level of harassment in Home. I signed in Wednesday morning and noticed a bunch of Home users (not saying names) harassing others who were behind the rope saying that they were "poor" and what not.
I've already seen all of x7's features. Basically, you get to see content before it's released and all that. There's also a dancefloor with dancers (MAJOR EW!), a bar, DJ, and much more. The music is good..until the 5th time you hear it. I wish they'd mix up their music more so I wouldn't get bored of the tunes that are playing.
To conclude this, I recommend the club ONLY if you're a big collector in Home and want to get sneak previews of things.
So, my point is: Spend your money wisely.
Alice Madness Returns Review
In 2010, legendary game maker American McGee announced an expansion to his highly successful game, American McGee's Alice. Fans were eager to yank copies off the shelves as they would journey back down the rabbit hole once again.
In the game, you play Alice Liddel, a young girl haunted by her past. Years ago, her family died in a blazing fire, and since the tragedy, she has gone insane. She is aided by her psyciatrist, Dr. Bumby, in the heart of gray London.
Much has changed in Wonderland for Alice. When she was younger, Wonderland was an escape from the real world. But now, things have changed. The more corrupt her mind is, the more corrupt Wonderland becomes.
You start the game out in London, a weary town with little color and excitement. Children are restless and weary and adults are downcast.
Then, there's Wonderland, the real deal. The first place you journey through is the Veil of Tears, a beautiful landscape floating in the air. Dice-like platforms make Alice's travels a breeze. Bright flowers are scattered among the lush green grass. This is what's left of Alice's happiness in Wonderland.
After a long trip in the Veil of Tears, you encounter the Mad Hatter, a bonkers man with an obsession over tea. His design was PERFECT but had a little tweaking that made him stand out from the crowd.
There are more parts of Wonderland that are yet to be discovered: The Dollhouse Domain, Queensland, Deluded Depths, and many other twisted worlds for you to explore.
The game has very polished and flawless combat. Unlike the first game, you have less weapons. You equip them during the course of the game as you get further and further into Wonderland. The Vorpal Blade, a favorite of many fans, the Teapot Cannon, a grenade launcher-type weapon, the Hobby Horse, a hammer, and the Pepper Grinder, a machine gun-like weapon. Each weapon is designed perfectly and fits well with the atmosphere. As well, there's a dodge feature where Alice can disappear into a shroud of blue butterflies for a quick second to dodge enemy attacks, which is very effective in a fight.
American McGee also stated that he wanted Alice's look to change in this sequel. In each domain, the character equips a new dress. For example, in the Queensland domain, Alice sports a red dress with a card-like pattern near the apron. Each dress is amazing in my opinion.
Last but not least, there's DLC. I know it's for Xbox and PS3 for sure, but I don't know about PC. The DLC is amazing. It consists of many dresses for Alice to wear during the course of the game and new weapon skins. Every dress has amazing detail and they're all beautiful.
Overall, I give this game a 9/10, only because I wish the game was longer. But I don't think Alice's adventures in Wonderland are going to end here...
In the game, you play Alice Liddel, a young girl haunted by her past. Years ago, her family died in a blazing fire, and since the tragedy, she has gone insane. She is aided by her psyciatrist, Dr. Bumby, in the heart of gray London.
Much has changed in Wonderland for Alice. When she was younger, Wonderland was an escape from the real world. But now, things have changed. The more corrupt her mind is, the more corrupt Wonderland becomes.
You start the game out in London, a weary town with little color and excitement. Children are restless and weary and adults are downcast.
Then, there's Wonderland, the real deal. The first place you journey through is the Veil of Tears, a beautiful landscape floating in the air. Dice-like platforms make Alice's travels a breeze. Bright flowers are scattered among the lush green grass. This is what's left of Alice's happiness in Wonderland.
After a long trip in the Veil of Tears, you encounter the Mad Hatter, a bonkers man with an obsession over tea. His design was PERFECT but had a little tweaking that made him stand out from the crowd.
There are more parts of Wonderland that are yet to be discovered: The Dollhouse Domain, Queensland, Deluded Depths, and many other twisted worlds for you to explore.
The game has very polished and flawless combat. Unlike the first game, you have less weapons. You equip them during the course of the game as you get further and further into Wonderland. The Vorpal Blade, a favorite of many fans, the Teapot Cannon, a grenade launcher-type weapon, the Hobby Horse, a hammer, and the Pepper Grinder, a machine gun-like weapon. Each weapon is designed perfectly and fits well with the atmosphere. As well, there's a dodge feature where Alice can disappear into a shroud of blue butterflies for a quick second to dodge enemy attacks, which is very effective in a fight.
American McGee also stated that he wanted Alice's look to change in this sequel. In each domain, the character equips a new dress. For example, in the Queensland domain, Alice sports a red dress with a card-like pattern near the apron. Each dress is amazing in my opinion.
Last but not least, there's DLC. I know it's for Xbox and PS3 for sure, but I don't know about PC. The DLC is amazing. It consists of many dresses for Alice to wear during the course of the game and new weapon skins. Every dress has amazing detail and they're all beautiful.
Overall, I give this game a 9/10, only because I wish the game was longer. But I don't think Alice's adventures in Wonderland are going to end here...
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