Sunday, April 29, 2012
Tomb Raider Legend Review
2006 brought another expansion to the Tomb Raider series, Tomb Raider Legend. This is probably my favorite game in the series. Also,this is the first TR game not handeled by a British company. Instead, it was handeled by Crystal Dynamics.
In the beginning of the game, a flashback is shown. Lara is on a plane with her mother Amelia. The aircraft catches on fire and crashes in Nepal. But Lara and her mother are the only survivors (the pilot and co-pilot dead). Soon after taking shelter with her mother in a tomb-like area, young Lara finds a stone dais with a sword in a stone. Curious, she touches it and a green light emits. Her mother soon comes over, worried, and pulls out the sword. And in a flash her mother is gone. So, the whole objective is to find the sword pieces (which are scattered in places, which I will explain below) and find out what REALLY happened to her mother.
The places Lara will visit to find the sword pieces are(AND THEY ARE IN ORDER):
-Boliva
-Peru
-Japan
-West Africa/Ghana
-Kazakstan
-England
-Nepal
-Bolivia Redux
Each level is fun and interesting!
Overall, I give this game a 10/10. Lara's adventure's are always amazing and gripping.
Tomb Raider Anniversary Review
In 2007, Tomb Raider Anniversary was released. It wasn't like any other Tomb Raider game in the series. Lara's adventure was gripping and had suspenseful ups and downs.
In Tomb Raider Anniversary, Lara's goal is to find the Scion of Atlantis, in which her Father, Richard James Croft, was looking for as well. But all he needed was the localation of Qualopec's tomb (in Peru). She is faced with a foe known as Jaqueline Natla, CEO of Natla Technologies, who also has a facination with the study of ancient artifacts.
In TR: Anniversary, you visit such enviroments as the ancient Tombs in Egypt, a waterfall room in Peru, and even St Francis Folly. Each level is designed with amazing detail and puzzles like never before. You'll just have to see for yourself!
As well, Lara comes face-to-face with new and vicious enemies, varying from fierce lions, to small but deadly rats. In each level, you'll have new enemies to face.
In addition, Lara has a new inventory system which adds the journal, a way of hearing Lara's thoughts about something, such as a puzzle or maybe even the enviroment around her. It's very useful if you're stuck on a certain part in the level.
This game didn't have many flaws, but I'd still give it a 9/10.
Thursday, April 19, 2012
Tomb Raider: Collectors Edition Ideas

At E3, the new Tomb Raider was announced. Lara Croft fans were excited to get a taste of Lara once again.
In this new reboot, you play Lara Croft, fresh out of college. She is aboard a ship with a few others on her first adventure. Without warning, she lands up shipwrecked on an unidentified island. Basically, the goal of the game is to survive.
If they had a collectors edition (which would be cool), I think it should include a poster, figurine and the game in a collectors case.
:) Have any ideas? Comment below!
Saturday, April 14, 2012
Tomb Raider Angel of Darkness Review

When I was 6, I bought Tomb Raider Legend. I was hooked and drawn into the story, amazing combat and overall, quality of the game. It was my first gaming experience, after all. I'd wake up on the weekends and after school and turn on my Playstation 2 and get further into Lara's adventure. From then on, I knew I was hooked on Lara Croft.
A few months later, I was already finished Tomb Raider Legend and wanted another taste of Lara once again. So I headed onto the internet, went on the Gamestop website, and looked for more Tomb Raider games that I could purchase. But one in particular caught my eye. It was new and was in good quality and shape. The name of the game was 'Tomb Raider Angel of Darkness'. I knew this HAD to be my game! So I asked my Dad if I could get it (because of the T rating), and he said okay. A few weeks later we headed out and got it. I was so eager to play it! I haven't played it in years, but I'll still give you the review.
In this expansion to the never-ending Tomb Raider series, you play Lara Croft (duh). She returns to Paris to visit her mentor, Werner Von Croy, who explains to her that people are dying out on the streets and he is being stalked. Before Lara can say anything more, gunshots are fired and Von Croy is dead. Lara is accused of the murder and visits such places as the dirty streets of Paris, tombs, an abandoned club, and more. Even though this doesn't seem like the traditional Tomb Raider everyone knows, it is still an amazing game.
Before Von Croy died, Lara was told a client needed five Obscura paintings from him. The paintings are scattered around Europe. So Lara journeys around Paris and Prague trying to find the paintings.
A new feature was added into Angel of Darkness, which was the ability to choose how you respond in conversations. They don't change the outcome of the game's ending or the course of it, like Heavy Rain, but it makes the player in control of Lara in a whle different way. For example, you may be talking to a woman by the street, and you can choose the nice way, or the hesitant way. It's a very neat feature.
Combat was tweaked a tiny bit, too. Lara can now use stealth to take out enemies, and sadly, she doesn't have her traditional dual pistols.
Also, the enviroments in the game are very well detailed and structured. For example, there's the Lourve, storm drains, the snowy streets of Prague, and the rainy industrial rooftops of Paris. Each level has tons of items for you to pick up, so you won't have to worry about having to have no health packs on you.
To sum it up, this game was amazing. Even though I'd give it an 8/10, it was still a good game. I just wish they would make an HD remake for PS3 though..:(
Friday, April 13, 2012
[Playstation Home Article] x7 Club: My Thoughts
On April 11th, Sony brought x7 into Home, an exclusive club..that costed a fee. Many Home users were complaining about the fee on the forums and how that "they reward the rich people and not the people that waste their money on gold clothes and what not".
Personally, I don't like the fee. It's extremely stupid. There are two types of fees you may purchase: a $5 one for 7 days, and a $15 one for 30 days. As well,if you own any of the mansion parts (besides the garage), the diamond furniture bundle, or any of the suits in the Exclusives store, you get in free.
On Thursday, I was talking to my friend and she told me she bought the second floor of the mansion ONLY to get into the club. I told her that buying the mansion part was a big mistake, considering I would've bought one $5 pass and I'd see if I like the club. Then I would take it from there.
As well, the x7 club also raises the level of harassment in Home. I signed in Wednesday morning and noticed a bunch of Home users (not saying names) harassing others who were behind the rope saying that they were "poor" and what not.
I've already seen all of x7's features. Basically, you get to see content before it's released and all that. There's also a dancefloor with dancers (MAJOR EW!), a bar, DJ, and much more. The music is good..until the 5th time you hear it. I wish they'd mix up their music more so I wouldn't get bored of the tunes that are playing.
To conclude this, I recommend the club ONLY if you're a big collector in Home and want to get sneak previews of things.
So, my point is: Spend your money wisely.
Personally, I don't like the fee. It's extremely stupid. There are two types of fees you may purchase: a $5 one for 7 days, and a $15 one for 30 days. As well,if you own any of the mansion parts (besides the garage), the diamond furniture bundle, or any of the suits in the Exclusives store, you get in free.
On Thursday, I was talking to my friend and she told me she bought the second floor of the mansion ONLY to get into the club. I told her that buying the mansion part was a big mistake, considering I would've bought one $5 pass and I'd see if I like the club. Then I would take it from there.
As well, the x7 club also raises the level of harassment in Home. I signed in Wednesday morning and noticed a bunch of Home users (not saying names) harassing others who were behind the rope saying that they were "poor" and what not.
I've already seen all of x7's features. Basically, you get to see content before it's released and all that. There's also a dancefloor with dancers (MAJOR EW!), a bar, DJ, and much more. The music is good..until the 5th time you hear it. I wish they'd mix up their music more so I wouldn't get bored of the tunes that are playing.
To conclude this, I recommend the club ONLY if you're a big collector in Home and want to get sneak previews of things.
So, my point is: Spend your money wisely.
Alice Madness Returns Review
In 2010, legendary game maker American McGee announced an expansion to his highly successful game, American McGee's Alice. Fans were eager to yank copies off the shelves as they would journey back down the rabbit hole once again.
In the game, you play Alice Liddel, a young girl haunted by her past. Years ago, her family died in a blazing fire, and since the tragedy, she has gone insane. She is aided by her psyciatrist, Dr. Bumby, in the heart of gray London.
Much has changed in Wonderland for Alice. When she was younger, Wonderland was an escape from the real world. But now, things have changed. The more corrupt her mind is, the more corrupt Wonderland becomes.
You start the game out in London, a weary town with little color and excitement. Children are restless and weary and adults are downcast.
Then, there's Wonderland, the real deal. The first place you journey through is the Veil of Tears, a beautiful landscape floating in the air. Dice-like platforms make Alice's travels a breeze. Bright flowers are scattered among the lush green grass. This is what's left of Alice's happiness in Wonderland.
After a long trip in the Veil of Tears, you encounter the Mad Hatter, a bonkers man with an obsession over tea. His design was PERFECT but had a little tweaking that made him stand out from the crowd.
There are more parts of Wonderland that are yet to be discovered: The Dollhouse Domain, Queensland, Deluded Depths, and many other twisted worlds for you to explore.
The game has very polished and flawless combat. Unlike the first game, you have less weapons. You equip them during the course of the game as you get further and further into Wonderland. The Vorpal Blade, a favorite of many fans, the Teapot Cannon, a grenade launcher-type weapon, the Hobby Horse, a hammer, and the Pepper Grinder, a machine gun-like weapon. Each weapon is designed perfectly and fits well with the atmosphere. As well, there's a dodge feature where Alice can disappear into a shroud of blue butterflies for a quick second to dodge enemy attacks, which is very effective in a fight.
American McGee also stated that he wanted Alice's look to change in this sequel. In each domain, the character equips a new dress. For example, in the Queensland domain, Alice sports a red dress with a card-like pattern near the apron. Each dress is amazing in my opinion.
Last but not least, there's DLC. I know it's for Xbox and PS3 for sure, but I don't know about PC. The DLC is amazing. It consists of many dresses for Alice to wear during the course of the game and new weapon skins. Every dress has amazing detail and they're all beautiful.
Overall, I give this game a 9/10, only because I wish the game was longer. But I don't think Alice's adventures in Wonderland are going to end here...
In the game, you play Alice Liddel, a young girl haunted by her past. Years ago, her family died in a blazing fire, and since the tragedy, she has gone insane. She is aided by her psyciatrist, Dr. Bumby, in the heart of gray London.
Much has changed in Wonderland for Alice. When she was younger, Wonderland was an escape from the real world. But now, things have changed. The more corrupt her mind is, the more corrupt Wonderland becomes.
You start the game out in London, a weary town with little color and excitement. Children are restless and weary and adults are downcast.
Then, there's Wonderland, the real deal. The first place you journey through is the Veil of Tears, a beautiful landscape floating in the air. Dice-like platforms make Alice's travels a breeze. Bright flowers are scattered among the lush green grass. This is what's left of Alice's happiness in Wonderland.
After a long trip in the Veil of Tears, you encounter the Mad Hatter, a bonkers man with an obsession over tea. His design was PERFECT but had a little tweaking that made him stand out from the crowd.
There are more parts of Wonderland that are yet to be discovered: The Dollhouse Domain, Queensland, Deluded Depths, and many other twisted worlds for you to explore.
The game has very polished and flawless combat. Unlike the first game, you have less weapons. You equip them during the course of the game as you get further and further into Wonderland. The Vorpal Blade, a favorite of many fans, the Teapot Cannon, a grenade launcher-type weapon, the Hobby Horse, a hammer, and the Pepper Grinder, a machine gun-like weapon. Each weapon is designed perfectly and fits well with the atmosphere. As well, there's a dodge feature where Alice can disappear into a shroud of blue butterflies for a quick second to dodge enemy attacks, which is very effective in a fight.
American McGee also stated that he wanted Alice's look to change in this sequel. In each domain, the character equips a new dress. For example, in the Queensland domain, Alice sports a red dress with a card-like pattern near the apron. Each dress is amazing in my opinion.
Last but not least, there's DLC. I know it's for Xbox and PS3 for sure, but I don't know about PC. The DLC is amazing. It consists of many dresses for Alice to wear during the course of the game and new weapon skins. Every dress has amazing detail and they're all beautiful.
Overall, I give this game a 9/10, only because I wish the game was longer. But I don't think Alice's adventures in Wonderland are going to end here...
Subscribe to:
Comments (Atom)

